A personal project focusing on the high to low poly workflow for games. Intended to be used in VR. Original concept.
Calethea Plant
A personal project focusing on the game-asset pipeline of creating/sculpting a high-poly mesh, low-poly, baking, texturing, and rendering in both a real-time and bucket-rendering engine.
Wool Fabric Texture Creation
Procedural wool fabric texture creation.
Plant Website Icons
Vector icons for an online plant company's website.
French Press Hard Surface Model
Modeling and Lighting Study
Sculpting Practice
Getting to know ZBrush and untangling the mysteries of ears.
Small Mostera Plant
Modeling, Sculpting, and Texturing Practice.
Houdini Tests
Learning the software.
Cruise Ship Modeling Practice
Motion Graphics Intros
A few motion graphics intro clips I did for my YouTube channel.
Photography
Some of my photos from my travels working on a cruise ship.