Realistic Houseplant

Optimized Game Asset

Software

  • Cinema 4D
  • ZBrush
  • Substance Painter
  • Redshift
  • Marmoset Toolbag 3

A personal project focusing on the game-asset pipeline of creating/sculpting a high-poly mesh, low-poly, baking, texturing, and rendering in both a real-time and bucket-rendering engine. I created a full process blog post documenting my thoughts and learnings while I created the piece. You can check it out in my Artstation Blog Post. Rendered in both Marmoset Toolbag 3 and Redshift.

January 2021

Initial blockout for steams and pot modeled in Cinema 4D.

Baked down to a low poly mesh (decimated in ZBrush and triangulated in C4D) using Marmoset to created the baked maps.

Leaves sculpted in ZBrush

Textured in Substance Painter.