Various PBR material studies
A personal project focusing on the high to low poly workflow for games. Intended to be used in VR. Original concept.
A personal project focusing on the game-asset pipeline of creating/sculpting a high-poly mesh, low-poly, baking, texturing, and rendering in both a real-time and bucket-rendering engine.
Procedural wool fabric texture creation.
Vector icons for an online plant company's website.
Modeling and Lighting Study
Getting to know ZBrush and untangling the mysteries of ears.
Modeling, Sculpting, and Texturing Practice.
Learning the software.
A few motion graphics intro clips I did for my YouTube channel.
Some of my photos from my travels working on a cruise ship.
Jeremy is a freelance Texture and Material artist who creates high quality Substance Designer training and tutorials on YouTube.
Feel free to contact me via my contact page or on any of the social networks listed above and below.
© 2021 Jeremy Seiner.