Hello! My name is Jeremy Seiner and I’m a freelance Texture and Material Artist.

I specialize in procedural texture making in Substance Designer

All textures are tileable and resolution independent.

For specific asset texturing I use Substance Painter

Unique and specific assets can be designed and painted with custom materials.

I started off as a 3D generalist

I've been using Cinema 4D, Maya, and GPU render engines such as Redshift, Octane, Vray, and Arnold to enhance my modeling, lighting, and rendering techniques.

I’m a Content Creator on YouTube

I create high quality tutorials on texture making and 3D techniques on my YouTube Channel.


My most recent portfolio can be found on Artstation.

I think it’s an amazing community and has great tools to present artwork.


I create resources for creators on my Gumroad page.

Premium Training Courses, Texturing Tools, High Quality Materials, and more!

Texture Tools

Create dynamic textures to fit all of your needs

With procedural textures, you can customize the result with just a few sliders. These tools implement easily into your 3D package of choice such as 3DS Max, Maya, and Unreal Engine.

High Quality Hand-Painted Texturing

Jeremy specializes in the PBR texturing workflow for physically accurate materials and high quality renders with tools like Substance Designer, Substance Painter, ZBrush, and Cinema 4D.

Let's Get in Touch!

Feel free to contact me using my contact form. I’d love to hear what you’re working on and how I can contribute.