I specialize in procedural texture making in Substance Designer
All textures are tileable and resolution independent.
For specific asset texturing I use Substance Painter
Unique and specific assets can be designed and painted with custom materials.
I started off as a 3D generalist
I've been using Cinema 4D, Maya, and GPU render engines such as Redshift, Octane, Vray, and Arnold to enhance my modeling, lighting, and rendering techniques.
My most recent portfolio can be found on Artstation.
I think it’s an amazing community and has great tools to present artwork.
I create resources for creators on my Gumroad page.
Premium Training Courses, Texturing Tools, High Quality Materials, and more!
Create dynamic textures to fit all of your needs
With procedural textures, you can customize the result with just a few sliders. These tools implement easily into your 3D package of choice such as 3DS Max, Maya, and Unreal Engine.
High Quality Hand-Painted Texturing
Jeremy specializes in the PBR texturing workflow for physically accurate materials and high quality renders with tools like Substance Designer, Substance Painter, ZBrush, and Cinema 4D.
Let's Get in Touch!
Feel free to contact me using my contact form. I’d love to hear what you’re working on and how I can contribute.